← Return to Carpoon [Early Access]
Devlog
- January 21, 2024 by Tom Arnold#Carpoon, #milestone, #objectives, #game demoingI reached the second last milestone for Carpoon to add in objectives, and how it's important not to be giving too many tips during a game demo to make your game better. There also is a setting to skip... Continue reading
- April 04, 2020 by Tom Arnold#Collision Detection, #Physic, #gamemakerBack in January, I had feedback that the harpoon doesn't always fire at an even distance. I also knew that sometimes it would wildly fire off to the side and latch onto a statue, especially when not a... Continue reading
- February 03, 2020 by Tom Arnold#feedback, #Carpoon, #local multiplayer, #playtestingLast week was mostly trying to fit in as many finishing touches to the Volcarnage Island as I could before an indie play testing meetup on Wednesday. New features eventually went on hold as I tried t... Continue reading
- March 13, 2019 by Tom Arnold1#debugger, #bounce, #rotation, #spikes, #tell, #Punch-out, #Mario Party, #reeling, #Carpoon, #feedbackA few weeks ago, I updated the crusher with a larger button and the ability to crush cars going through it that weren’t dragged. A downside of this is that players who were in the crusher vicinity w... Continue reading
- February 27, 2019 by Tom Arnold#googly eyes, #carpoon, #harpoon, #harpoon car, #googly, #GMS, #gamemaker, #game maker studio, #2dFinally got to a point where I had hammered down enough bugs and recent feedback to draw and add in a different set of googly eyes. The technical part turned out to be not as bad as I expected, just d... Continue reading
- August 20, 2018 by Tom Arnold#boxart, #graphicsFinished up "box art" graphics for the game today... Continue reading
- March 09, 2018 by Tom Arnold#Carpoon, #hand drawn sprites, #game artI had some feedback at an event that the cars were pretty tiny. I had planned to add in some hand drawn graphics at some point and it felt like a good time to try out a rough draft of some new sprites... Continue reading