Build Update + Short Term Roadmap
Carpoon [Early Access] » Devlog
Over the last couple weeks, I was had updated the game to play with my friends and brother during GDC. I'll add more details below but it helped reinforce a few core pillars to focus on:
- Testing one car at a time in multiplayer is not the same as people playing the game simultaneously. I do test with multiple people whenever I can, but I'll likely have to aim for 2-3 times a week instead of once to catch bugs
- The most fun part about Carpoon is messing with other players. To reinforce this, I'll remove NPC cars during a multiplayer round, except for the occasional special NPC such as a gold car for bonus points.
- Truck movement could still be better - I'll look into grappling onto a point to drift around corners
I've had some requests as well to create a timeline video to show the game from the start to now and I'll look into that.
Smaller tweaks to work on include:
- Crusher doesn't always go off, usually in situations with a truck dragging a truck after a few crushes.
- Ghost eyes aren't too visible now that the player has to move them back to the truck. Will likely add a whole "ghost truck" after being crushed. Also, eyes only move back with the controller right now
- Eyes other than the shocked version are small, especially on my Surface. Will consider larger version
This build does have a ton of updates though including:
- After a crush, instead of the eyeballs moving back to the respawn point automatically, you now have to move them yourself. I added this at the last minute before heading off to GDC and it still needs refining.
- Two more eye expressions (happy+ angry). Angry eyes for harpooning. Happy eyes for dragging a car through the crusher.
- Easier for multiple players to drag one car now. Added a buffer around a harpoon when grappling to avoid being cut automatically
- Doubled the amount of reel force when spinning the analog stick
- Crusher works when a player is
- Spikes now show for players going through recycling zone
• FIXED: spikes now retract after crusher only retracts and doesn’t crush - Updated controls image for controller reeling
- Update blurry menu edges in player select screen. They were previously 64x64 tiles and now are 1024x1024
- Trucks don't shake as much when they are not moving
Feedback updates:
- Halved the amount of screenshake on crushing
- Less bounce on hitting plant box and bush
Files
Carpoon6j-v.exe 14 MB
Mar 28, 2019
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Carpoon [Early Access]
Twin Stick Tow Truck Harpoon-Recycling Action
Status | In development |
Author | Tom Arnold |
Genre | Action |
Tags | 2D, Arcade, carpoon, harpoon, harpooning, tombo, towing, tow-truck, Twin Stick Shooter |
Languages | English |
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