Teaching game mechanics before the game even starts
Carpoon [Early Access] » Devlog
I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later while it was still fresh in my mind. In this talk, I go over Carpoon's start menu and settings evolution, and reflect on some options to follow for all games after.
I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later while it was still fresh in my mind. In this talk, I go over Carpoon's start menu and settings evolution, and reflect on some options to follow for all games after.
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Carpoon [Early Access]
Twin Stick Tow Truck Harpoon-Recycling Action for 1-4 Players!
Status | In development |
Author | Tom Arnold |
Genre | Action |
Tags | 2D, Arcade, carpoon, harpoon, harpooning, tombo, towing, tow-truck, Twin Stick Shooter |
Languages | English |
More posts
- Carpoon Key Art & Logo2 days ago
- New Carpoon Demo!Nov 21, 2024
- Keeping an eye on what’s important to players or "Hats"Oct 07, 2024
- Adding Clear Objectives - Another Milestone DownJan 21, 2024
- Fixing Carpoon's Shaky CameraNov 05, 2023
- The Road to Carpoon's First Tournament EverAug 05, 2023
- Autoworks Co-op Progress & Not Making Everything from Scratch - Carpoon Devlog U...Oct 13, 2022
- Devlog Update: Things I should have avoided + Autoworks!Feb 13, 2022
- The Big Surfing Update!Nov 30, 2021
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