Teaching game mechanics before the game even starts


I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later while it was still fresh in my mind. In this talk, I go over Carpoon's start menu and settings evolution, and reflect on some options to follow for all games after.

I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later while it was still fresh in my mind. In this talk, I go over Carpoon's start menu and settings evolution, and reflect on some options to follow for all games after.

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