Carpoon Build Update
There's a few issues still to fix in this build but I've added quite a few updates. I focused on 4p controller support in this build and will add back in keyboard and mouse support again later.
Main updates:
-Added player select screen and scoring summary
-Player start points now in corners of level.
-when crushed, crying eyes go back to the start point but will change this later
-Player data object to keep controller number, colour etc on respawn
-Game can now restart after a match
-Running out of fuel + fuel gauges removed, now time based
-Player no longer explodes on harpoon impact in following scenario: After harpooning another player, recycling him, and collecting some coins
-Player can reel in with the L-trigger, including reeling closer to a wall
-Rock-paper-scissors effect: Players dragging are now faster than players being dragged to avoid stalemates
-Trophy for match winner with sparkles. Also added these sparkles to coins in the level
-Harpoon item pickup when a rope is cut
-Added controls scheme graphics
Working on:
-Adding back in keyboard + mouse support
-Long term: resolution issues when not 1920x1080
Sept 14th fixed/mini-updates:
-80% less screenshake when hitting walls
-Black exhaust when dragging
Sept 13th fixed:
-Player Numbers
-score showing up again at bottom of screen, adding P1, P2 etc
-keeping player select in the same positions as when they launch in game
-matching player slots to preset colours opposed to first player, first colour
-Sort players while being created to get scores in order at the bottom of the screen
-Invisible area near crusher’s bottom left no longer colliding with harpoon. It was an extending collision area between the crusher and crusher start point
-Fixed bug where game would crash when a player was dragged to recycling after his harpoon was cut off
-Harpoon:
-Changed to physics_bullet to try for betting collisions when it’s moving quickly
-Changed depth to be higher as it was behind walls
-Fixed gap between tow arm and dangling rope when harpoon cut off
-Scoring summary: A player’s score no longer resets to zero when he’s dragged into recycling after the time limit
-Escape button quits game once again (perhaps too quickly - should add a confirmation message later)
-Coins bounce (reflect) off recycling center
Files
Get Carpoon [Early Access]
Carpoon [Early Access]
Twin Stick Tow Truck Harpoon-Recycling Action
Status | In development |
Author | Tom Arnold |
Genre | Action |
Tags | 2D, Arcade, carpoon, harpoon, harpooning, tombo, towing, tow-truck, Twin Stick Shooter |
Languages | English |
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