I recorded what I thought was going to be a quick devlog on what went well around Carpoon's launch and what I could improve on, along with a few of my next goal...
Carpoon is out now on Steam and here on Itch.io! I've included two versions that you can download here, one with Steam support and one without. I find that Swit...
Adding some Carpoon assets here so they are easy to access. Media kit: https://drive.google.com/drive/folders/1H9CN_nIm-SbDrH0gwrDi5r8NjkJwOH01?usp=sha... 1920x...
I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later wh...
Carpoon has evolved a lot since its original demo! Try out the new demo with: Parkin’ Panic graphics refresh & geyser jumps Steam Deck & 1440p support Player...
In this post, you can see the shifts in development from what I thought I should be focusing on to making Carpoon better for players. Autoworks Waves I implemen...
I reached the second last milestone for Carpoon to add in objectives, and how it's important not to be giving too many tips during a game demo to make your game...
I finished another major milestone recently by rebuilding Carpoon’s camera! It was a feature requested by several players to remove some constant shakes it ha...