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Carpoon

Twin Stick Tow Truck Harpoon-Recycling Action for 1-4 Players! · By Tom Arnold

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Playing my game's inspiration AFTER finishing it
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One of the things I wanted to do after finishing my game was play its initial inspiration, Sega's Jambo! Safari from 1999. My friend told me about it, and I had...
How Carpoon's Launch Went and New Goals
I recorded what I thought was going to be a quick devlog on what went well around Carpoon's launch and what I could improve on, along with a few of my next goal...
Carpoon 1.0 is out now!
Carpoon is out now on Steam and here on Itch.io! I've included two versions that you can download here, one with Steam support and one without. I find that Swit...
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Carpoon Key Art & Logo
Adding some Carpoon assets here so they are easy to access. Media kit: https://drive.google.com/drive/folders/1H9CN_nIm-SbDrH0gwrDi5r8NjkJwOH01?usp=sha... 1920x...
Teaching game mechanics before the game even starts
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I gave my first game design talk ever at Tokyo Indies yesterday, and while I couldn't record it there, I wanted to make it available for anybody to see later wh...
New Carpoon Demo!
Carpoon has evolved a lot since its original demo! Try out the new demo with: Parkin’ Panic graphics refresh & geyser jumps Steam Deck & 1440p support Player...
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Keeping an eye on what’s important to players or "Hats"
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In this post, you can see the shifts in development from what I thought I should be focusing on to making Carpoon better for players. Autoworks Waves I implemen...
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Adding Clear Objectives - Another Milestone Down
I reached the second last milestone for Carpoon to add in objectives, and how it's important not to be giving too many tips during a game demo to make your game...
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